OpenSource-Hub

TRELLIS.2

データセット・モデル

microsoft/TRELLIS.2

最先端の画像から3Dへの生成モデル、4Bパラメータ、O-Voxel表現を採用。

概要

TRELLIS.2 は、高忠実度の画像から3D生成を実現する大規模3D生成モデルであり、O-Voxel と呼ばれるフィールドフリーのスパースボクセル構造を導入しています。任意のトポロジーと完全なPBRマテリアルモデリングをサポートし、16倍の空間ダウンサンプリングを備えています。

README プレビュー

\n\n# Native and Compact Structured Latents for 3D Generation\n\n\n\n\n\n\n\nhttps://github.com/user-attachments/assets/63b43a7e-acc7-4c81-a900-6da450527d8f\n\n*(Compressed version due to GitHub size limits. See the full-quality video on our project page!)*\n\n**TRELLIS.2** is a state-of-the-art large 3D generative model (4B parameters) designed for high-fidelity **image-to-3D** generation. It leverages a novel "field-free" sparse voxel structure termed **O-Voxel** to reconstruct and generate arbitrary 3D assets with complex topologies, sharp features, and full PBR materials.\n\n\n## ✨ Features\n\n### 1. High Quality, Resolution & Efficiency\nOur 4B-parameter model generates high-resolution fully textured assets with exceptional fidelity and efficiency using vanilla DiTs. It utilizes a Sparse 3D VAE with 16× spatial downsampling to encode assets into a compact latent space.\n\n| Resolution | Total Time* | Breakdown (Shape + Mat) |\n| :--- | :--- | :--- |\n| **512³** | **~3s** | 2s + 1s |\n| **1024³** | **~17s** | 10s + 7s |\n| **1536³** | **~60s** | 35s + 25s |\n\n*Tested on NVIDIA H100 GPU.\n\n### 2. Arbitrary Topology Handling\nThe **O-Voxel** representation breaks the limits of iso-surface fields. It robustly handles complex structures without lossy conversion:\n*   ✅ **Open Surfaces** (e.g., clothing, leaves)\n*   ✅ **Non-manifold Geometry**\n*   ✅ **Internal Enclosed Structures**\n\n### 3. Rich Texture Modeling\nBeyond basic colors, TRELLIS.2 models arbitrary surface attributes including **Base Color, Roughness, Metallic, and Opacity**, enabling photorealistic rendering and transparency support.\n\n### 4. Minimalist Processing\nData processing is streamlined for instant conversions that are fully **rendering-free** and **optimization-free**.\n*   ** 📂 **Please refer to [data_toolkit/README.md](data_toolkit/README.md) for detailed instructions on data preprocessing and dataset organization.**\n\n### 2. Running Training\n\nTraining is managed through the `train.